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Enter the Rocket League Hype Chamber: a new sample for broadcast

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Dive into the new sample project Psyonix created to produce motion graphics and animations for live Rocket League Championship Series broadcasts.
Unreal Engine is a complete suite of development tools for anyone working with real-time technology. From design visualizations and cinematic experiences to high-quality games across PC, console, mobile, VR, and AR, Unreal Engine gives you everything you need to start, ship, grow, and stand out from the crowd.
When Psyonix needed a way to handle the increasing complexity of Rocket League Championship Series broadcasts, it switched to a real-time approach for motion graphics and animations. Now, you can get your hands on the broadcast package it created in a new Unreal Engine sample project.

Enter the Rocket League Hype Chamber: a new sample for broadcast and live events - Unreal Engine

Enter the Rocket League Hype Chamber: a new sample for broadcast and live events “The Hype Chamber allows for viewers to feel more immersed by creating a transition space between the

RLCS Hype Chamber

RLCS Hype Chamber

Enter the Rocket League Hype Chamber: a new sample for broadcast and live events - Unreal Engine

Enter the Rocket League Hype Chamber: a new sample for broadcast and live events “The Hype Chamber allows for viewers to feel more immersed by creating a transition space between the

Enter the Rocket League Hype Chamber: a new sample for broadcast and live events “The Hype Chamber allows for viewers to feel more immersed by creating a transition space between the

Unreal Engine Hype Chamber #2 - Adding Teams

RLCS Hype Chamber

Enter the Rocket League Hype Chamber: a new sample for broadcast and live events “The Hype Chamber allows for viewers to feel more immersed by creating a transition space between the